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Forge debugger sometimes jumbles sourcemaps
Component
Forge
Have you ensured that all of these are up to date?
- [X] Foundry
- [X] Foundryup
What version of Foundry are you on?
forge 0.2.0 (79d2de60 2024-02-12T20:06:43.997810000Z)
What command(s) is the bug in?
forge test
Operating System
macOS (Apple Silicon)
Describe the bug
This is difficult to reproduce, especially minimally.
Sometimes, Forge sourcemaps are jumbled, ie, the highlighted code is not at all what is being executed.
This can lead to panics, I assume because it tries to look up a PC out of range for the sourcemap.
Usually this is the result of an incremental build, ie, tweaking a single file and then entering the debugger – in the Seaport repo especially, this results in jumbled sourcemaps for at least some contracts. forge clean
and building from scratch often fixes the issue in this scenario.
I have a couple theories:
- solc may be assigning fresh+duplicate sourceIds to build artifacts (seems unlikely, but I have heard that eg incremental builds with via-ir enabled result in different bytecode than from clean)
- Contracts with the same name but different sourceIds are getting loaded in the "wrong" order after an incremental build, which has downstream effects
- Some other unidentified upstream effect
Recently, I encountered a case where a clean build still resulted in a jumbled sourcemap. There were no duplicate contract names. I am unsure if it is the same issue.