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Added rudimentary resolution detection. (Wii U)

Open nikku4211 opened this issue 10 months ago • 1 comments

I have added the ability to detect the Wii U's resolution setting and change the resolution accordingly. It's very rudimentary and I haven't really decoupled the hardcoded 1280x720 UI display area at all, plus there is no Switch support since I haven't been able to softmod my Switch.

I have tested in 480i 4:3 through component, and 480p (4:3 and 16:9), 720p, and 1080p through HDMI and can confirm the resolution is truly affected by this.

nikku4211 avatar Feb 06 '25 03:02 nikku4211

Thanks! My only note is it'd be preferable if CST_GetCurrentDisplayMode() were called once.

vgmoose avatar Feb 06 '25 16:02 vgmoose