Forrest O.
Forrest O.
Some ideas: - expand track to see function line representing tween / drag keyframe up and down as well - add / remove / rename tracks - touch (not a...
Sweet, thanks Marcin! If it works with browserify that'll be nice :thumbsup:
Hmm looks like good stuff there. Will you merge his stuff? @idflood is your dev branch stable?
``` ``` Thinking to use standard fill, stroke for color differentiation, and order for layering. Then, when we need to attach more info (_how_ to fill or stroke), use attributes...
Yeah, thinking to start with solids, and simple zigzag for path thickness. I guess with tatami you could have `data-fill-angle` as well? Cool to learn the terminology (I'm sleeping on...
Also relevant standard properties: ‘stroke-linecap’ and ‘stroke-linejoin’ http://www.w3.org/TR/SVG11/painting.html#StrokeLinecapProperty
It would be awesome to make a web-based svg path/pattern editor, then use https://github.com/Embroidermodder/Embroidermodder/tree/master/experimental/javascript to directly make binaries to copy to the machine. I'd be into building a proof-of-concept. Have...
https://github.com/evil-mad/robopaint is web-based (electron shell) and quite advanced for 1. opening and editing SVG (works fine for sizing, moving, editing SVGs produced with Illustrator and Inkscape) 2. converting to cnc...
[](http://meemooapp.tumblr.com/post/54663426497/antlers-blink-made-with) Two ways to do something like this: - feedback loop with DrawImage and two canvases (as Meemoo does it) - repeat + translate component (needs design #5, but...
[](http://beesandbombs.tumblr.com/post/92284049774/spinning-stripes)