forkphorus
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[Bug] Pitch changes only after a sound starts again.
I'm creating a game where a car engine sound plays. There's a pitch effect based on the car speed. The pitch effect changes only after the sound stops and starts again.
Steps to reproduce:
- Create a forever loop with any sound.
- Create another forever loop with "change [pitch] effect by (0.25)".
- Run these loops simultaneously.
Try this both in vanilla Scratch and forkphorus.
Debug information (I don't want to include the link because it's an unshared project and I don't want anyone to see it yet. I'll share a project which reproduces the bug if it's necessary.) Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4300.0 Iron Safari/537.36
try it in TurboWarp, maybe it should help
try it in TurboWarp, maybe it should help
Hi. I tried it and it works. But I've got a question. Can we report bugs to forkphorus even when they're fixed in TurboWarp? Was forkphorus discontinued and replaced by TurboWarp?
Reporting bugs in forkphorus is still worthwhile. Oftentimes bugs are simple oversights that can be fixed with a couple lines of code. Anything that requires more than that is unlikely to be fixed by me right now as I focus on TurboWarp and other projects.
Fixing this bug in particular would probably require some (significant?) changes to how sounds are played.
Reporting bugs in forkphorus is still worthwhile. Oftentimes bugs are simple oversights that can be fixed with a couple lines of code. Anything that requires more than that is unlikely to be fixed by me right now as I focus on TurboWarp and other projects.
Fixing this bug in particular would probably require some (significant?) changes to how sounds are played.
Ok, thanks.