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UnityEvents triggered by states inside an Animator. Easy to use and performant.

Results 2 UnityAnimatorEvents issues
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If a transition-to-self is triggered and while it's playing, another (or the same) transition goes to the same state again, interrupting the previous transition-to-self, problems can happen

bug

Hello, thanks for making and open-sourcing this cool library! I know I could just download the files and toss them into my project, but an easier way to integrate it...

enhancement