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Shader live coding for the Atom editor

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## The dependency [interactjs](https://github.com/taye/interact.js) was updated from `1.5.1` to `1.5.2`. 🚨 [View failing branch](https://github.com/fordhurley/atom-glsl-preview/compare/master...fordhurley:greenkeeper%2Finteractjs-1.5.2). This version is **covered** by your **current version range** and after updating it in your project...

greenkeeper

## The devDependency [eslint](https://github.com/eslint/eslint) was updated from `5.16.0` to `6.0.0`. This version is **not covered** by your **current version range**. If you don’t accept this pull request, your project will...

greenkeeper

[Enter steps to reproduce:] 1. ... 2. ... **Atom**: 1.41.0 x64 **Electron**: 4.2.7 **OS**: Mac OS X 10.14.6 **Thrown From**: [glsl-preview](https://github.com/fordhurley/atom-glsl-preview) package 2.0.1 ### Stack Trace Uncaught SyntaxError: Unexpected identifier...

I'm using _glsl-viewer_ to develop shaders that are then loaded in a different programming environment. The idea of passing textures using comments is very useful and I think it would...

## The devDependency [eslint-config-google](https://github.com/google/eslint-config-google) was updated from `0.11.0` to `0.14.0`. This version is **not covered** by your **current version range**. If you don’t accept this pull request, your project will...

greenkeeper

Add a "Save Video" command for rendering the shader to an mp4 using ffmpeg. This could be great for generating twitter or instagram posts, for example. I'm a little worried...

It's nice to have the support WebGL2 and es 300 shaders in preview.