flash.nvim
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Navigate your code with search labels, enhanced character motions and Treesitter integration
:robot: I have created a release *beep* *boop* --- ## [2.0.0](https://github.com/folke/flash.nvim/compare/v1.18.3...v2.0.0) (2024-05-14) ### ⚠ BREAKING CHANGES * **search:** flash is now no longer enabled by default during search. Enable it...
### Did you check the docs? - [X] I have read all the flash.nvim docs ### Is your feature request related to a problem? Please describe. I really like the...
### Did you check the docs? - [X] I have read all the flash.nvim docs ### Is your feature request related to a problem? Please describe. I want to use...
### Did you check the docs? - [X] I have read all the flash.nvim docs ### Is your feature request related to a problem? Please describe. First, I like the...
### Did you check docs and existing issues? - [X] I have read all the flash.nvim docs - [X] I have searched the existing issues of flash.nvim - [X] I...
i use nvim-ufo as fold tool. when i use flash.nvim to search contents, if contents is folded, it will be expanded, but i hope to maintain the fold status. Is...
This fixes the bug where pressing `esc` would still execute a pending operator command.
### Did you check docs and existing issues? - [X] I have read all the flash.nvim docs - [X] I have searched the existing issues of flash.nvim - [X] I...
Fixes #179 I think, pcall might be removed by adding an explicit line len check.
A naive solution for https://github.com/folke/flash.nvim/issues/183 I've been using locally. Currently can be enabled by setting **autojump** to **true** ``` modes = { char = { jump_labels = true, jump =...