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Scene.RayCount crashes on 32bit systems with cgo
Hey
First thank you for this lib and also for your other lib ln :)
I had great fun playing around with the examples and even build an example on top of your examples for my lib here: https://github.com/therecipe/qt/tree/master/internal/examples/widgets/renderer
But it seems like the examples crash if you compile them for windows/386 in combination with cgo. I tracked the problem down and wrote some about it here: https://github.com/therecipe/qt/issues/125
Basically to fix this you would just have to re-order this struct https://github.com/fogleman/pt/blob/master/pt/scene.go#L5-L13
and simply move rays to the top.
I hoped that you would fix this, so that I don't have to send a PR for such a small change.