Michael Fogleman

Results 138 comments of Michael Fogleman

Ah, it looks like my code assumes a perspective projection! If you change `Scene.Visible` to this, it works. This code assumes that the eye is looking at the origin though....

Obviously this is a hacky fix, but hope it helps.

Very cool! My intention with the API was to do it as described here: https://github.com/fogleman/ln#custom-texturing That is, creating a "subclass" that overrides Paths() instead of passing in a Paths() implementation....

Part of the thinking behind doing it that way was so the subclass could include other configuration / parameters. For example a GridFunction type could include parameters for the grid...

The `Compile` function would be appropriate for this. Care to submit a pull request? Would like to see performance numbers before/after.

In the context of this library, you can just render each object to get the same effect as a Union. (The CSG operations in `ln` don't actually compute a new...

Try the Windows installer for Shapely? https://gis.stackexchange.com/questions/62925/why-is-shapely-not-installing-correctly

@blahness Thanks - not sure how I missed this! Fixed now in master. Unfortunately it breaks existing savefiles, which may need to be `rm`'d from the `~/.nes/save` folder.