fo76utils

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This code can unpack the BTD file: https://github.com/fo76utils/fo76utils/blob/main/src/btdfile.cpp There is a brief description of the file format at the beginning of the source code. Also, for the land textures, here...

This seems most likely to be an OpenGL driver issue, although it is hard to tell without knowing more (what version of NifSkope, system specs, etc.). Try using different render...

Does [this version](https://github.com/fo76utils/nifskope) also have the same issue?

I only use core profile OpenGL 4 (forward compatible context), there should not be any outdated extensions. NifSkope also does not include any code to switch GPU, it uses whatever...

I have a fix to this issue now, it was apparently caused by the model being updated while the spell is running, and BSLightingShaderProperty having conditionals based on the name...

One of the recent updates to Starfield changed the version number of .nif and .mesh files. This breaks the NifSkope dev9 release from last September. For now, you can try...

Dynamic loading would be possible of course, and Qt does have a class for handling that in a portable way. It would probably require a fair amount of work however...

The source packages are automatically generated by GitHub whenever a release is created. So, they would only be replaced by publishing a new release. However, aside from the files being...

> Can I submit a PR for that ? For what it is worth, I merged your changes to my fork [here](https://github.com/fo76utils/nifskope), although I cannot test them, because I only...

> Everything is compiling fine except the file mesh.cpp for the below line I changed those lines, does this fix the error?