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Why there is no goodbyeBody callback in b2DestructionListener?

Open Fxlr8 opened this issue 7 years ago • 2 comments

This would be very handy to track how many entities of each type still exist in the world

Fxlr8 avatar Nov 27 '18 11:11 Fxlr8

It's this way only because I tried to match the C++ API. This might be something to add to a wrapper library that had some kind of event system.

flyover avatar Nov 25 '19 20:11 flyover

Thanks, @flyover, glad that you are back!

Fxlr8 avatar Nov 27 '19 16:11 Fxlr8