Vmu screen optimizations
Added the ability to only render 1st VMU screen, added setting in GFX settings page. Added the ability to change vmu screen sizes. added ability to change transparency of VMU screens. Settings both added in the Controls Page.
Also have DX11 renderer currently able to drage and move around the VMU screen. ( will do the other 3 after)
Rebase this PR on the current dev branch. Dreamconn commits from Tails86 are unrelated and there are merge conflicts.
I was afraid our work was going to mbe in there. First time using Git to this extent. cleaning now
ok all done and cleaned up
(Thanks Tails)
ok. im sorry, this is a bit of a learning curve. I will be mindful when I copy and paste blocks and lines back and forth when undoing changes, that I do not mess up spacing. I never had that issue brought to my attention before, becasue I have never done anything like this before. This whole process is brand new to me lol. it will be better next time.