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Soulcalibur renders at lower resolution than 480p when Full Framebuffer is enabled.

Open levonnn opened this issue 1 year ago • 1 comments

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Platform / OS / Hardware: Win 10 64

Flycast version: 1.17.0 (15617c1)

Hardware: RX580, i7 920, 16 Gb RAM

Description of the Issue All setting on default. If Full fremebuffer emulation is enabled, the entire game is rendered in, what feels like, 240p instead of 480p.

Screenshots Soulcalibur (NTSC-J)-241211-174831

levonnn avatar Dec 11 '24 14:12 levonnn

This is correct: in 480i mode, the game uses a 1/2 vertical scale factor to convert from 480p to 240p. This doesn't happen in VGA mode.

flyinghead avatar Dec 11 '24 18:12 flyinghead