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Soulcalibur renders at lower resolution than 480p when Full Framebuffer is enabled.
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Platform / OS / Hardware: Win 10 64
Flycast version: 1.17.0 (15617c1)
Hardware: RX580, i7 920, 16 Gb RAM
Description of the Issue All setting on default. If Full fremebuffer emulation is enabled, the entire game is rendered in, what feels like, 240p instead of 480p.
Screenshots
This is correct: in 480i mode, the game uses a 1/2 vertical scale factor to convert from 480p to 240p. This doesn't happen in VGA mode.