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[Win/Libretro] Full Framebuffer Emulation adds 1 to 2 frames of input lag
Full Framebuffer Emulation adds 1 to 2 frames of input lag depending of the setup :
Example : Ryu's jab in CVS2
With Full Framebuffer Emulation OFF :
- 2 frames without Delay Frame Swapping
- 3 frames with Delay Frame Swapping (accurate behavior)
With Full Framebuffer Emulation ON :
- 4 frames without Delay Frame Swapping - It should be 2 frames
- 4 frames with Delay Frame Swapping - Should be 3 frames as real Dreamcast hardware
Full Framebuffer Emulation is a great way to have a faithful visual representation of the Dreamcast (only way to have dithering at the moment).