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[Win/Libretro] Full Framebuffer Emulation adds 1 to 2 frames of input lag

Open Immersion95 opened this issue 5 months ago • 1 comments

Full Framebuffer Emulation adds 1 to 2 frames of input lag depending of the setup :

Example : Ryu's jab in CVS2

With Full Framebuffer Emulation OFF :

  • 2 frames without Delay Frame Swapping
  • 3 frames with Delay Frame Swapping (accurate behavior)

With Full Framebuffer Emulation ON :

  • 4 frames without Delay Frame Swapping - It should be 2 frames
  • 4 frames with Delay Frame Swapping - Should be 3 frames as real Dreamcast hardware

Full Framebuffer Emulation is a great way to have a faithful visual representation of the Dreamcast (only way to have dithering at the moment).

Immersion95 avatar Aug 26 '24 22:08 Immersion95