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Golem no Maigo - Noise occurs when selecting a stage
Platform / OS / Hardware: Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: d3a3cab
Selecting any stage will cause noise. SaveState
The game plays a sound when a stage is selected then starts transferring audio data to audio RAM, overwriting the currently playing sound and producing this white noise. More investigation is needed to figure out why it's doing this.
It looks like a GD-ROM timing issue: the audio data written to audio RAM is first read from the GD-ROM. By artificially slowing down the GD-ROM transfer speed, I can almost eliminate the white noise. It's likely that adding spin up time and/or seek time would make the issue go away.