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Shenmue and Ready 2 Rumble Boxing - Sound Issues

Open kihato opened this issue 1 year ago • 2 comments

Platform / OS / Hardware: Windows11 / i7-10700F / GTX 1660 SUPER

Github hash: 187674d

Is it the same issue as here? #472

When Ryo walks or runs in the corridor, the sound is extremely low. SaveState

Ready 2 Rumble Boxing has a similar issue where the referee's count can't be heard at times. SaveState

kihato avatar Apr 25 '23 13:04 kihato

About Ryo's footsteps. original link: https://github.com/libretro/flycast/issues/737

fbdbd24: Can be reproduced afc8398: Cannot reproduce

Temporarily disabling FEG.active allows footsteps to be heard, but these sounds seem to be very different from what they are on the real hardware.

The link below is the footsteps on the real hardware.

The sound of Ryo's footsteps walking down the wooden hallway. https://youtu.be/IeuCO534448?t=701 The sound of Ryo's footsteps running on the paved road. https://youtu.be/IeuCO534448?t=1066

kihato avatar Dec 30 '23 01:12 kihato

Ryo's footsteps not being heard is due to the imperfect implementation of the LPF filter (a.k.a. FEG). This was improved by bafe07de859abe9f5d3b755de5a1fb20a998f238 on the dev branch. However footsteps are now a bit too loud. This is linked to issue #108.

flyinghead avatar Dec 30 '23 16:12 flyinghead