flyinghead
flyinghead
@twinaphex See https://github.com/flyinghead/reicast-emulator/commit/315205caa9493ed36a2be718c30fe26e1ec7c2e3 Note that you must press Start on the "Empire Interactive" title screen, otherwise the games freezes later. Looks like a GDROM issue but it may be due...
@twinaphex There's an issue with the product id for this game in the rom_luts table: the full id is "T30701D 50". With the correct game id, the div matching is...
Just double checked with commit d8a01979c0065fe9e594e6970b7059088f36774a on Linux with Dynarec.DisableDivMatching=1 and no crash.
This is what I'm running: ``` $ sha1sum Pro\ Pinball\ -\ Trilogy\ \(United\ Kingdom\)\[DCCM\].cdi 790dc3c0002dc97ad7c8e1368cd7692271a0a573 Pro Pinball - Trilogy (United Kingdom)[DCCM].cdi ``` and the first screen: ![pro pinball - trilogy...
I'm not familiar with this setting. "fullspeed" seems to relax the synchronization between the renderer and emulator threads. But I don't think that's generally a good thing, especially on desktop...
@twinaphex There is still an issue with the product ID matching: it is currently `"T30701D50 "` whereas it should be `"T30701D 50"` (space char between T30701D and 50) That fixes...
I've never seen anything like that with this game!! Are you sure your core is clean?
@twinaphex There is still an issue with the product ID matching: it is currently `"T30701D50 "` whereas it should be `"T30701D 50"` (space char between T30701D and 50) That fixes...
Thank your for your contribution. But please target the `dev` branch instead of `master`.
The deadzone code currently only handles 2-dimensional deadzone. That is, it will only have an effect on small joystick movements (near 0,0). As soon as the deflection is greater than...