flyinghead
flyinghead
Aqua GT is a 30 FPS game (actually 25 FPS since it's a PAL release). Some menus display at 50 FPS but gameplay is locked at 25 FPS. After enabling...
The HUD is stretched in 16:9. This is a game issue. Regarding the inconsistent framerate in 30 fps, there is an enhancement request for this. See #520.
I checked the savestates and loading them in standalone causes the same issues as in RA. As far as I can tell the savestates themselves are correct, and the system...
I reverted my last "fix" because it was breaking many things. I don't have any solution to this issue right now because the libretro documentation says that "retro_serialize_size() returned values...
I really don't like the idea of pushing this to users. How would they know how many MB are needed? There's a minimum savestate size for each emulated system, and...
Yes, try a game for each subsystem and trace the savestate size. On Dreamcast, set 4 controllers each with 2 VMUs. For arcade systems, the inputs and connected hardware are...
FYI standalone Flycast uses fixed-size savestates when running in GGPO network rollback mode. In this mode RAM regions are saved separately and only the extra stuff (registers, hardware, etc.) is...
GGPO savestates are created here: https://github.com/flyinghead/flycast/blob/bf2bd7efed41e9f3367a764c2d90fcaa9c38a1f9/core/network/ggpo.cpp#L336 This is quite specific to GGPO so I don't think it makes sense to share this code. Also, these sizes aren't large enough for...
Thanks for the pointer. The main problem is I don't have a Steam controller to test with.
I suppose this has to do with building on OpenSUSE vs ubuntu. (Flycast is developed and built on ubuntu only) Now breakpad is only useful when distributing binaries (and keeping...