aircraft
aircraft copied to clipboard
flyPad hard to use in VR
Aircraft Version
Stable
Build info
{
"built": "2021-09-18T00:34:38+00:00",
"ref": "v0.7.0",
"sha": "e8ea73b3648d48437ca5df55e280a945fd11dab6",
"actor": "Benjozork",
"event_name": "manual"
}
Describe the bug
Along with #3493, I think the flyPad is also too small for comfortably reading in VR. I would prefer it be at least 1.5 to 2x the size. I think there is plenty of room in the location it is currently to make it bigger without interfering with anything else. For something quantitative you can compare the size and legibility of the other cockpit displays with the flyPad (e.g. the font apparent size on screen).
(The flyPad is awesome, being able to have the full flightplan text in game means I don't need to keep taking my VR headset on and off)
Expected behavior
Bigger please!
Steps to reproduce
Look at the flyPad in VR and note that for it to be large enough to read easily you must be so close to it that it is hard to focus.
References (optional)
No response
Additional info (optional)
No response
Discord Username (optional)
billw#7855
We plan to upgrade from a flyPad mini to a regular sized flyPad once we are able to (new model)
Glad this has been suggested, would be great if it could be made bigger for VR.
Just to weigh-in on this as a VR user, maybe as well as making it generally bigger also have a specific 'VR' option which makes it literally twice as big as it currently is. Even though objectively that will look stupid and take up half the window it's just so useful to be able to see charts without messing about pinning desktop windows in VR. I think VR simmers would welcome the function over the form
hope this is possible on future models
FlyPad is very usefull and intuitive but in VR mode mouse clicking is unpredictible because pointer is too far from surface. Please fix thant in planed upgrade. Thanks in advance. Borna ;-)
This is planned, but dependent on the new model. No ETA.
It is almost 2024, just wanted to ask if there are any plans for implementing a bigger flyPad. Having bigger flyPad in VR would really, really help. Currently, it is simply way too small.
Stay tuned...