MapleEngine
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3d game engine with ecs
Introduction
Maple-Engine is my own engine for leaning mordern engine and rendering technique.
Path Tracing (Hardware)
Voxel Cone Tracing
Dynamic Diffuse Global Illumination with Raytracing Acceleration
Ray Tracing Soft Shadow (with SVGF)
Realtime Volumetric Cloud
Atmospheric Scattering
PBR
Light Propagation Volumes
Current Features
- Path Trace
- OpenGL/Vulkan backends
- Entity-component system( Based on entt )
- PBR/IBL
- Global Illumination(Light Propagation Volumes/Voxel Cone Tracing/DDGI)
- Directional lights + Cascaded shadow maps
- Soft shadows (PCF)
- Ray traced shadows (Spatiotemporal Variance-Guided Filtering)
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Reflections(SSR)
- Lua Scripting
- Skinned Mesh
- C# Scripting (Mono)
- Ray-marched volumetric lighting
- Atmospheric Scattering
- Realtime Volumetric Cloud ( Based on Horizon Zero Dawn )
- Post-process effects (Tone-Mapping.)
- Event system
- Input (Keyboard, Mouse)
- Profiling (CPU & GPU)
- Batch2D Renderer
- Realtime Physics(Bullet3)
Roadmap
Feature | Completion | Notes |
---|---|---|
Reflective Shadow Map | 100% | High priority |
Light propagation volumes | 90% | High priority (No cascade) |
Dynamic Diffus Global Illumination (DDGI) | 90% | High priority |
Ray-traced shadows | 90% | Spatiotemporal Variance-Guided Filtering |
Vulkan porting | 90% | support Compute and Tessellation shader |
C# scripting | 80% | Using Mono (no engine API exposed yet) |
Voxel Global Illumination | 70% | High priority |
Skinned Mesh | 70% | High priority |
Precomputed Light Field Probes | 0% | High priority |
Screen space global illumination | 0% | High priority |
Animation and State Machine | 30% | Apply Animation successfully |
Precomputed Atmospheric Scattering | - | Low priority |
Spherical Harmonics Lighting | - | Medium priority |
Subsurface Scattering | - | Low priority |
Screen-space blurred reflections using Screen-Space Roughness | - | - |
Ray-traced reflections | - | - |
SDF Shadow | - | - |
SDF AO | - | - |
GPU Driven Rendering | - | High priority(https://vkguide.dev/docs/gpudriven/compute_culling/) |
Culling System | - | High priority |
Linux support | - | - |
Android support | - | - |
Mac support | - | - |
iOS support | - | - |