chewie
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Fix the Safe area conflict for material controls in Android
The issue:
When a player widget is used inside a scaffold with extendBodyBehindAppBar set to true on a Scaffold, the progress bar and the fullscreen button go out of the player bounds which breaks the layout and makes them inaccessible for a user's input.
Example from real app:
extendBodyBehindAppBar: true, controls are falling down
extendBodyBehindAppBar: false, controls are fine, but we need the content of the screen go under the app bar
extendBodyBehindAppBar: true, and the fix from PR
This is how it should work.
If I got it right the issue is Android/Fucsia related, since MaterialControls do not used for others. This was not tested on Fucsia.