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Online Multiplayer Snake, or "Snakes on a Plane", play at ->

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This makes it more versatile and then it doesn't have to care about how bit the grid sections are. Should be the case for all particle generating.

refactor

It's updating inside of the game.move() function which isn't great

refactor

It doesn't really need it and it's probably making it a tiny bit slower. It will be more re-usable without it too.

refactor

...so that the snake segments that get killed can move away from the center of the blast. Would be sweeet. I wonder if I can intercept or figure that out...