florianf
florianf
create a frame around render-to-texture tiles to avoid stiching on different zoomlevels (2. version)
@HarelM sorry, I've currently no time for creating the test. I tested it visually and it works :-)
create a frame around render-to-texture tiles to avoid stiching on different zoomlevels (2. version)
Link to the satellite debug page: http://localhost:9966/test/debug-pages/terrain-satellite.html#13.98/47.08108/11.7746/175/75 The effect should be clearly visible on the latest master. 
I made some further tests. My initial suspicion was, it's because of the hillshade raster layer, but that's not the case. Confirmed this on another machine as well. Is this...
hi, thanks for your reply. My first suspicion also were raster tiles, but take a look at the screenshots from yesterday, this also happens if the raster hillshade layer is...
After some more digging, I can reproduce the overlapping rendering now in a simple example with only the natural-wood layer. It seems, that in higher zoom levels there are overlapping...
You're right, there are loads of parents in the to-render array. That's clear, because some low zoom tiles (f.ex. 5) are always visible. But the problem really only shows on...
@prozessor13 I finally found the issue, took me a couple of hours. Based on your #1651 PR: The problem is in the renderLayer methode in render_to_texture.ts. When a zoom event...
I tested your rtt_stencil branch an it works great! It also fixes another related issue where tile borders (overdraw) where overlapping when zooming out. Really fantastic!
@ax487 I just fixed this in tileoven by forking millstone and swapping out the node_zipfile dependency. Give it a spin and tell me if it works.
Hi folks, I forked TileMill to work with Node v4, tested on Linux Mint 17.3 and Ubuntu 16.04 Alpha: https://github.com/florianf/tileoven Most of the work was done by Paulo Viera in...