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Remove SG_FILTER_NONE

Open floooh opened this issue 2 years ago • 0 comments

This was actually only required because of the 'incompleteness problem' in the GL backend which is fixed by setting GL_TEXTURE_MAX_LEVEL.

D3D11 and WebGPU (also Vulkan) don't have the concept of a "none" mipmap filter.

GL and Metal do.

floooh avatar Oct 27 '23 16:10 floooh