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Missing sokol samples for feature coverage

Open floooh opened this issue 2 years ago • 0 comments

  • [x] depth-only pass
  • [x] sample from depth texture (can be combined with depth-only rendering) (FIXME: this requires further fixes in the backends)
  • [ ] render to mip map
  • [ ] render to array texture slice (with and without MSAA)
  • [ ] render to 3d texture slice
  • [ ] render without vertex buffer (no vertex pulling from buffers though, since GLES3 has no SSBOs)
  • [ ] ???

floooh avatar May 14 '23 11:05 floooh