sokol
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Missing sokol samples for feature coverage
- [x] depth-only pass
- [x] sample from depth texture (can be combined with depth-only rendering) (FIXME: this requires further fixes in the backends)
- [ ] render to mip map
- [ ] render to array texture slice (with and without MSAA)
- [ ] render to 3d texture slice
- [ ] render without vertex buffer (no vertex pulling from buffers though, since GLES3 has no SSBOs)
- [ ] ???