oryol
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sokol-gfx TODO
General
- update oryol-shdc with latest SPIRVCross
- cleanup vertex declaration bind slot "guessing":
- sokol_gfx vertex declaration in sg_pipeline_desc must be changed to flat attributes array and separate layouts array (see MTLVertexDescriptor), this clarifies the attribute location (which is the location in the attributes array)
- the attribute bind slot must be handed from the shader code generation into the ShaderDesc
- remove the 'automagic' attribut slot guessing in Metal and D3D11
D3D11:
- DDSTextureLoading not working (error when creating one of the textures)
- FullscreenQuad: rendering broken (also in master branch?)
- GPUParticles+TextureFloat+VertexTexture: D3D11 validation error when trying to clear nullptr DepthStencilView