Q: page-cross behaviour on 6502 SHY opcode
i'm using your m6502 to verify accurateness of the 6502 emu i'm writing and encountered this cornercase in blargg NES cpu testsuite:
PC:0200 S:90 A:ff X:02 Y:01 nvTBdizc O:9c @shy $02fe, x
m6502 writes to 0x300 upon encountering this instruction, and i believe the original intent of the code (and also what i observe in visual6502 remix) is to write to 0x200 instead.
/* SHY abs,X (undoc) */
case (0x9C<<3)|0: _SA(c->PC++);break;
case (0x9C<<3)|1: _SA(c->PC++);c->AD=_GD();break;
case (0x9C<<3)|2: c->AD|=_GD()<<8;_SA((c->AD&0xFF00)|((c->AD+c->X)&0xFF));break;
case (0x9C<<3)|3: _SA(c->AD+c->X);_SD(c->Y&(uint8_t)((_GA()>>8)+1));_WR();break;
the 3rd cycle actually does the expected page-cross wrap, and a read happens on 0x200, however AD isn't set to this address, instead the 4th cycle uses again 0x2fe and adds X again for the write (this time without page-cross wrap), resulting in a write to 0x300.
Hmm ok, I'm currently "mentally tuned out" from emulator coding so I don't quite remember why I coded it that way.
But you're right, this seems to be a bug (it definitely behaves differently than visual6502). Looks like this is a side effect of the code generation which assumes that the abs,X addressing mode works like in regular instructions, which doesn't seem to be the case here.
To my defense, I didn't care much about the undocumented instructions which are marked as "unstable", because I expected that such unstable instructions would never be useful in regular code anyway (different from the "stable" undocumented instructions which might be useful).
it definitely behaves differently than visual6502
indeed, it seems in visual6502 Y influences not only the value, but also the location being written to, contrary to all documentation i've encountered.
it appears the page being written to is Y & X & (hibyte(addr)+1).
I didn't care much about the undocumented instructions which are marked as "unstable", because I expected that such unstable instructions would never be useful in regular code anyway
thanks, good to know. i'll let you know i f i figure out the exact algorithm matching the behaviour of visual6502.
ok, i figured out the behaviour that makes blargg test 6 pass, as well as being seemingly identical to visual6502 remix. so maybe the behaviour isn't that unstable after all.
my code for shy is
u8 data = Y & (op.pb[1]+1);
addr = (op.pb[0] + X)&0xff;
addr |= data << 8;
CPU_WRITE_N(&data, addr, 1);
where op.bp are the bytes immediately following the opcode, so in the above example pb[0] is 0xfe and pb[1] is 2.