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[BUG] Scoreboard stops reporting drakes after a game pause occurs

Open makermatic opened this issue 3 years ago • 4 comments

The bug During a tournament match, after a game goes into a pause, the scoreboard stops reporting drakes killed after the pause.

To Reproduce Steps to reproduce the behavior:

  1. Start a tournament lobby and game
  2. Have one team capture at least one drake
  3. Have one team pause the game for at least 5 minutes (or around that)
  4. Unpause the game
  5. Have one team capture the next incoming drake

makermatic avatar Sep 18 '21 00:09 makermatic

I am experiencing this too

DaBenjamins avatar Sep 18 '21 00:09 DaBenjamins

Im guessing this is due to the LiveEventAPI timing out and closing the socket after a period of inactivity. I'm not quite sure how to fix it atm. I don't know of a way to restart the socket while ingame, so it would require a game restart, which breaks everything else.

floh22 avatar Sep 18 '21 13:09 floh22

Im guessing this is due to the LiveEventAPI timing out and closing the socket after a period of inactivity. I'm not quite sure how to fix it atm. I don't know of a way to restart the socket while ingame, so it would require a game restart, which breaks everything else.

It happens to me too, but now I get a message like that https://i.imgur.com/vXkI8CM.png

iDanielWongi avatar Sep 22 '21 10:09 iDanielWongi

Im guessing this is due to the LiveEventAPI timing out and closing the socket after a period of inactivity. I'm not quite sure how to fix it atm. I don't know of a way to restart the socket while ingame, so it would require a game restart, which breaks everything else.

It happens to me too, but now I get a message like that https://i.imgur.com/vXkI8CM.png

unrelated issue. This is caused by the league update and me having to update memory offsets. This happens every patch. sometimes im faster than other days to update, it might take up to 24 hours

floh22 avatar Sep 22 '21 17:09 floh22