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The low latency audio plugin is designed to enable low latency and polyphonic audio from Cordova/PhoneGap applications, using a very simple and basic API.

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Even with the existing fix that was supposed to fix this issue, the loading of audio would always stop any background music playing in other apps such as Spotify on...

This commit solves two errors detected: 1. iPhone 7 - iOS 9 and iPhone 5S iOS9: With app in background after play music on Spotify, youtube or call someone, the...

Hi, I'm running into an issue where my iFrame video in the WKWebView or background music from another app (ex. Spotify) stops completely when my mp3 plays using the NativeAudio....

When I playback a Sound-File with this plugin in Android, it stops music in the background (Napster-App in my case) and doesn't resume the music afterwards. Here is my code:...

Hi I have a problem , My Code ` File.local_file = cordova.file.externalDataDirectory + btoa('Download') + '/' + btoa(Track.related_music_id) + '/' + btoa(self.Speed) + '/' + Track.instrument_id+'.mp3',` `window.plugins.NativeAudio.preloadComplex( 'music', File.local_file ,...

This is only AngularJS?

Hi, I want to know if this project is not maintained anymore ? I try to use native audio with ionic 5/capacitor/android app but I get multiples bugs for example,...

Hi, I wish to play another audio on completion of the first one. For this, I have implemented a recursion function as such: ``` PlayAllList(i, length, audioArray) { var self...

Why does the plugin have `successCallback`, `failureCallback`, and `completeCallback`? The README says it's an error callback. Then what how is it different form `failureCallback`?

``` THREAD WARNING: ['NativeAudio'] took '134.285889' ms. Plugin should use a background thread. ``` can we expect a future release with support for seperate threads ?