Raymond Xie

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Update: I've ported SocketIoClientForNet to Unity. See it here: https://github.com/floatinghotpot/socket.io-unity

yes, it's possible. the game engine itself is a scalable chat room, and any turn-based games rules can be implemented based on it.

Fixed in 61ac89d12a9ba09d8438e082cbf0fb26d4eda4dd

The purpose of code is just server itself. It comes with a very simple web app as client, but it's quite plain and for demonstrating the features of server only.

client.js is the api interface to interact with the poker server, https://github.com/floatinghotpot/casino-server/blob/master/lib/client.js Here is the example to implement a GUI: https://github.com/floatinghotpot/casino-server/blob/master/wwwsrc/main.js

hi jelena, you can design the html part and put a button to anywhere as you wish, when the button is clicked, you need to handle the onclick event and...

client.js is the api interface to interact with the poker server, https://github.com/floatinghotpot/casino-server/blob/master/lib/client.js Here is the example to implement a GUI: https://github.com/floatinghotpot/casino-server/blob/master/wwwsrc/main.js

what i wrote in main.js is to dynamically present the dialogs and buttons whenever server push prompts. in your app, you can just simply display normal button, when it's clicked,...

payment gateway is not implemented yet. the easiest way is implement a callback URL with php (or node js), write the deposit of coins to redis, then pass it to...

this project is still under development and not fully completed yet. you may need write that part yourself. using your favorite php or jsp or node js, write data to...