MangoHud
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Not worked with Yuzu
I tried more versions, it's not worked. But Ryujinx worked fine. LOG:
mangohud /home/alex/Applications/yuzu-20210730-cad9b5094_8b5e5deecf4588a9a3b30f8c87037c29.AppImage
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
Yuzu: 636-6736 (20210730) MangoHud-0.6.2.r1.g94dda24 Ubuntu 20.04
Also, mostly emulators distributed as flatpak. Maybe it's will be possible use MangoHud for flatpak apps?
dolphin - flatpak, snap (not actual)
yuzu - flatpak, appimage
ryujinx - appimage
citra - flatpak, snap
snes9x - flatpak
melonDS - flatpak, snap
mgba - flatpak, snap
pcsx2 - flatpak
rpcs3 - flatpak, snap
xenia - compile from sources
env variables MANGOHUD_DLSYM=1
& MANGOHUD=1
added on ~/.profile
Use vulkan backend. OpenGL "works", it loads and seems to render hud though it doesn't appear on screen :unamused:
Yes, worked with vulkan. How about flatpak apps?
It doesn't work for me either (OpenGL)
Use vulkan backend. OpenGL "works", it loads and seems to render hud though it doesn't appear on screen 😒
I get better performance with OpenGL
same problem
same problem on Arch Linux with yuzu-early-access AUR package, even with MANGOHUD_DLSYM=1
or mangohud --dlsym
, MangoHUD does not show up in OpenGL
same problem
same here on arch, using yuzu-mainline-bin. Works fine with Vulkan but doesn't with OpenGL, even with --dlsym
I could fix this by uncommenting the line gl_bind_framebuffer=0 in the config file
any fix for this? I have tested with MANGOHUD_DLSYM=1 & MANGOHUD=1 in ~/.bashrc for RPCS3, it works just if I ran from terminal, but emulator crash after a few time, any tips?
I could fix this by uncommenting the line gl_bind_framebuffer=0 in the config file
it doesn't work. someone can fix it?
Works fine on my end on latest git