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Game Name Override

Open cybik opened this issue 10 months ago • 1 comments

"Issue"

Right now, MangoHUD seems to detect a game's name by its executable name. In the case of WINE/Proton running Unreal Engine games, it may be that the game EXE is creatively named Client-Win64-Shipping.exe. When MangoHUD creates log files, they are then named based on this value.

Feature Request

Is it possible for MangoHUD to provide a way to override the exe name, so that instead of the log files having an auto-detected name, one could provide an alternate name via environment variables?

Why is this important?

It isn't

what

This is purely a "creature comfort" / user experience optimization. It would also be practical when auto-uploading logs to the Flightless Network, as the upload would be properly identified.

cybik avatar Jan 29 '25 03:01 cybik

For me, testing with GTA V lancher executable, MangoHUD displays: EXE name: wine64 So the whole detection fails somewhere! I haven't looked at the log as I don't know where it is and I didn't needed it, but I couldn't help not notice the wrong executable in the HUD itself. It would be nice to have it displayed properly, if possible.

Danny3 avatar Jun 01 '25 06:06 Danny3