MangoHud
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Load % always 0 for Intel Arc GPU
I know mangohud no longer uses intel_gpu_top for metrics, but according to commit #4cbcec3 we should still be getting a load % value.
My load is always at 0%, is there any logs, etc to check for this issue?
Thanks
List relevant hardware/software information
- EndeavourOS
- AUR mangohud-git: 0.7.2.r26.gc0afb84-1 (latest commit)
- Intel Arc a770
Do you have an iGPU as well?
Yes, there is an iGPU on Intel cpu as well.
If your monitor is hooked to your dgpu, then do try with this on a title that will use Vulkan ( eg DXVK,vkd3d-proton or native )
https://docs.mesa3d.org/envvars.html#envvar-MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE
Doesn't seem to make a difference either as part of a steam launch option, or set as an environment variable running mangohud with vkcube.
This happens with DXVK, vkd3d (https://github.com/HansKristian-Work/vkd3d-proton/commit/f37303b4933dc5e92f5f90e8d1812970e2736858) and native. The right GPU is selected, but percentages are always zero while intel_gpu_top seems to be reporting values.
Happens for me too :(
This should be fixed in latest git
@flightlessmango will u be making a new release anytime sooner which includes this commit? i can only test this with the flatpak build as i mainly game via flatpak apps such as bottles and prism launcher (minecraft)
@n3thshan if you really need gpu usage, you can build flatpak yourself.
If you need further help, I can explain how to do it.
Also this might help: https://github.com/flightlessmango/MangoHud/issues/1471
TY. Load % works great
@n3thshan if you really need gpu usage, you can build flatpak yourself.
If you need further help, I can explain how to do it.
Also this might help: #1471
thanks for ur reply! and yes i will need some help figuring out how to build from the master branch because i did not understand what u have said in the linked issue :(
closing as resolved