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How to initialize a BroadPhaseContinuousCollisionManager class?
I'm trying to use FCL for collision checking among a collection of moving rigid objects, about from 100 to 1000 objects.
It seems that broadphase can be more efficient, I've read the code "test_fcl_broadphase_collision_1.cpp", a manager should be assign a certain type, e.g. BroadPhaseCollisionManagerd* manager = new DynamicAABBTreeCollisionManagerd();
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I want to use class BroadPhaseContinuousCollisionManager for ContinuousCollisionObject that initialize with a motion, what should I do?
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Is there a method to define a motion that including multiple states ( not just start and end )?
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Can I get the collision state(x, y, z... at the collision time) of the object?
Thank you very much! (I'm a new user of FCL, please forgive me if my description is wrong.)
Does FCL support broad phase continuous collision?
Any solutions yet?