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Medium2D with inhomogeneous substrate / superstrate
Currently, Medium2D requires a homogeneous medium as a substrate / superstrate. It would be good to allow inhomogeneous media.
One possibility is to use CustomMedium for the volumetric equivalent of the Medium2D in this scenario. This would take some more effort because we'd have to use the detailed geometric information of the neighboring media.
where are we at with this?
We could discuss how to handle this elegantly. In the case of a handful of media, could just split up the 2D medium. In the case of many or custom medium, it’s more complicated, but might be possible using the new custom dispersive medium
On Mon, Jul 3, 2023 at 11:15 AM Tyler Hughes @.***> wrote:
where are we at with this?
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@tylerflex @caseyflex I think this issue was addressed in this PR. It is possible to treat it more elegantly, but I think the fundamental issue was addressed.
I think this issue can be closed. Thanks for addressing it!
On Fri, Mar 1, 2024 at 6:43 PM dmarek-flex @.***> wrote:
@tylerflex https://github.com/tylerflex @caseyflex https://github.com/caseyflex I think this issue was addressed in this PR https://github.com/flexcompute/tidy3d/pull/1395. It is possible to treat it more elegantly, but I think the fundamental issue was addressed.
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