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`Rive` v2
- [ ] Handling different States
hey,
after trying the animations, i found out that the interactions are not working
for example:
https://rive.app/community/files/9496-18074-interactive-profile-card/ (the whole frame is not visible)
https://rive.app/community/files/9488-18065-game-ui/ (all the elements are stacked up on one another)
with out the interactions working, the options are limited to just animation and is not opening up flet for game developing, animation when interacting with some thing...
please try to add support for interactions
Hello Flet Team,
I am currently using Flet for building Python applications and am impressed with its capabilities. I particularly appreciate the support for Rive animations, but I've noticed that while it's possible to run default animation, the library lacks support for interactive animations and triggering specific animations from a Rive file based on user interactions like hover or click events.
I propose the addition of an attribute, perhaps named 'animation' ( like artboard), to the existing Rive widget. This attribute could manage different animations on different events, such as on_hover and on_click.
Thank you for considering this enhancement. I am looking forward to your thoughts and feedback.