flet
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Explicit animations with fine control: chain, cancel, reverse, pause
Once you have any animations, you typically run into the following use cases, in decreasing order of importance (my opinion):
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Run several animations in parallel
I assume this is the base case and will be supported by default
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Chaining animations, i.e. start another as soon as the first one finishes (maybe with a delay)
Could be supported with an event, but with the potential for network delay, perfect animations could probably not rely on that.
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Canceling an animation, e.g. when user clicks a button
Python API would need a reference to the running animation.
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Running the same animation back and forth
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Pausing an animation with an option to continue (needs a reference, again)
Yes, this is called in Flutter terms "explicit" animations: https://www.youtube.com/watch?v=GXIJJkq_H8g What is currently implemented in Flet (and should be documented) are "implicit" animations.
Cancelling, pausing, back/forth are all responsibilities of AnimationController which I was planning to expose in Flet API.
Thanks, good to hear. Looks like AnimationController has a addStatusListener that can be used to create events to Python, e.g. when the animation ends.