com.valvesoftware.SteamLink
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Graphics artifacts in steam link linux client - Ubuntu 20.04
clientOS: Ubuntu 20.04 - NVIDIA Driver 495.x
hostOS: Windows 2019 Server - NVIDIA Driver: 497.x
Other steam link clients are working fine. In the shell where i ran the flatpak run command to start SteamLink I see repeated entries of
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
I have isolated the problem on the client side, In Ubuntu when i switch the prime-select to use on-demand or intel integrated graphics it works.
I am getting the same behavior on my Intel + Nvidia laptop.
INFO: CEGLFrames: eglCreateImageKHR() failed on plane 0, falling back to CPU texture upload
I'm also noticing something similar on my macbook with Iris Pro Graphics running Manjaro .
I'm also seeing this using an AMD 5700 GPU, Host OS is ubuntu impish. client is an android tablet