flare-game
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Large monsters
I'm not sure if it would be hard to implement this.. but it would be pretty awesome to have some bosses that are larger versions of existing monsters, for example, a giant wyvern.
FYI, the main bosses in the Empyrean Campaign are about 1.5x normal size. There are a few caveats as creatures get bigger than that:
- For path finding purposes, creatures occupy (i.e. block) one tile at a time. So having them navigate narrow passageways can look weird. Not such a problem if the arena is big and open.
- Since only one tile is blocked, the player can get really close to the center of the enemy. I think adding a radius variable as a "hitbox" for creatures would be a good solution. We could then push the player out of they intersect with a large enemy's hitbox.
This is definitely something I want to attempt for #739, at least for the final boss.