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Proposal of quest "Tree of Life"
Tree of Life
Outline story
Is placed in the graveyard where zombies are spawn, its dead but before it glowed and was a greater token of life. Therefor its nearby grounds was used as a graveyard due to the belief of a greater after life.
Something has cursed a gravestone which spawns the zombies and made the ground dead, trees died and the Tree of Life too.
Destroying the cursed gravestone brings back life to the ground and the Tree of Life blooms again as it was before. The tree of life is magical and pollutes the air with seeds that make "Red Flowers", "Blue Flowers" and "Green berry bushes" to grow around the frontier outline. This vegs. can be harvested and brought to Alchemist for potions craftings as a reward.
Questline
Alechemist whines about shortage of components and brings a few topics to discuss: Potion Components which will tell what is required for potions and that they are not grewing like before in frontier plains, raises her speculation about the cursed grounds around "Tree of Life" and it might be the source to the problem, which brings another topic. A story about the Tree of Life is told and a quest starts were hero should investigate the source to the cursed grounds at graveyard. When this quest is complete, the Tree of Life starts spawn random components in frontier plains (red / blue flowers and green berry bushes) which the hero can harvest. The quest reward is just a dialog that informs the hero that if he found any of the components and brings them to her he would be rewarded with potions for the trouble.
Bringing the items to alchemist will present different dialog topics for crafting with the following recipts:
Green Berries = Green berry juice Red Flower + Green berry juice = Health potion Blue Flower + Green berry juice = Mana potion
If plants will spawn too fast, that will make a hero unkillable. If they will spawn slow -- there is no reason in running over all the map, it's easier to buy some potions. Think, that will be very hard to balance.
But it can be nice idea to make it one of the starting quests, until completing which no NPC (or, at least, no NPC except someone too special to have potions from some external source) will be able to sell the potions to hero.