flame
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A Flutter based game engine.
Currently, the `pauseEngine()` function stops the internal `GameLoop`'s ticker, which in turn pauses the update/render cycles for the entire game. However, it doesn't stop any of the events from propagating....
# Description Currently, the `GameWidget` uses a `Focus` widget always, even if the game is unable to receive keyboard events. This PR makes it so that the `Focus` node is...
# Description This ignores keyboard events if the game widget doesn't have the primary focus. This allows focus nodes on overlay widgets to take precedence on keyboard resolving. Also, add...
# Current bug behaviour `This error happens when I press the button several times, it can occur at any time and app crash. Instance of 'CircleComponent' cannot be added to...
# Description (WIP) ## Checklist - [x] The title of my PR starts with a [Conventional Commit] prefix (`fix:`, `feat:`, `docs:` etc). - [x] I have read the [Contributor Guide]...
When I add some code camera related, I found my player can break though the bound of the `worldBounds`, it looks like the ScreenHitbox feature was broken. ``` @override Future...
# Problem to solve As a developer I want to have generic information of component being added or removed, so that I can add extra validation steps if I do...
# Current bug behaviour If you scale the parent of a hitbox it doesn't always work, due to that we don't know the absolute transform up to that hitbox location...
# Current bug behaviour # Expected behaviour Vertical lines issue in web whenever camera moves, in android as APK there is no issue. Those vertical lines exist only for the...
This issue collects various ideas for improvements of text rendering functionality in Flame. These are of various degrees of difficulty and/or usefulness, and there is no timeline on when we...