flambard-took
flambard-took
Note: actual data transmission happens elsewhere (using remote terms/streams, etc), this introduces new server-side packet to instruct client to save that data on the filesystem.
``` Gorbag, the Orc Captain hits you. [hp becomes negative] You have 13 Scrolls of Phase Door. [phase door fires] You die. [death finally happens] ``` Happened to Zal. I'm...
Coverity reported 194 defects, some of which are false positives. Some others are true head-scratchers, as it's pretty hard to figure what's going on in the code. Those deserve their...
OK, I know that everybody hates those history-wrecking commits, but we all agree we have to do it sooner or later. Better do it sooner, as people try to push...
Some client-side functions are on server-side and vice-versa. Some are not used and some haven't been used ever.
> < evileye > stopping the client sometimes fails - ^C on terminal to kill SDL client is often ignored (on my macbook, at least) I'm not sure I've got...
Once upon a time, we had an *evil* player, who used clone monster (and to lesser extent, polymorph) to kill other players. Since then, there are some crude hacks in...
Seems to be a thing in V. I propose we leave this configurable, but I like it, makes the game harder.
In both 1.4.0 and 1.5.0, pressing ESCAPE sends a "clear the command queue" packet to the server. There is also a hack, which ignores subsequent escapes when a macro is...
Spawned off #966. > Also, it should not be possible to examine items while hallucinating. Arguably it should affect a few more things as well, such as shop interaction and...