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A 2.5D side-scroller beatemup, made in Bevy

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### Description Played as anywhere between 1v1 to 4v4 (default, on 2-lane map). Fight your way to the other side, alongside allied mob units. ![33555FB1-DF3A-4922-95F9-9288175E5BBB](https://user-images.githubusercontent.com/583842/182049760-307a78d4-d197-477d-9373-9bc28630840c.png) ![FB4E51CA-BEC8-4CC5-986E-849AA162F3B5](https://user-images.githubusercontent.com/583842/182049764-9fee545b-2e1e-48c6-8d05-147f625255b6.jpeg) This has implications for...

scope:undetermined

Define Hitstop properties for attacks via YAML resources, this will be a number of frames that the enemy is stunned for when hit by an attack. System for loading and...

### Description We should have music and sound effect volume options in the settings menu. ### Alternatives & Prior Art #100 setup the tab system needed to have multiple settings...

scope:medium

In beat 'em ups, there are two common ways of displaying enemies' energy: 1. display a small panel structured like the player one (photo + bar) below the player energy...

scope:medium

Adds a way to set the time of the hit stop (time that the fighter/player is paralyzed on hit). Closes #180

Updates punchy to bevy 0.11, also required removal of our scripting system.

### Description Bevy has upgraded to version 0.13, introducing significant API changes impacting Sprite, AssetServer, and more. This necessitates updates to the Punchy codebase for it to compile and run...

scope:undetermined

### Description Write a summary of each item, how they work/what they do for https://github.com/fishfolk/punchy/wiki/Items

good first issue
scope:small

### Description Encountering logs which point to some entity/entities probably being cleaned up/despawned via multiple means. Maybe a parent being `despawn_recursive()` ed. Its not currently causing any bug in gameplay...

kind:bug
scope:undetermined

### Description The throw strength would allow us to tune how far different fighters throws items, this is particularly useful as the throw speeds are unique to each item, a...

scope:undetermined