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World Checksum

Open zicklag opened this issue 2 years ago • 1 comments

For troubleshooting determinism failures, it'd be good to have a way to checksum the world. We could do that by having an optional checksum function pointer in our untyped storage, similar to how we have an optional function pointer for cloning non-Copy types.

zicklag avatar Jan 18 '23 23:01 zicklag

This was made much more approachable with #132. We'll need to solve #162, but after that we should be able to iterate through the world components and hash all components/resources that have a hash_fn.

zicklag avatar Aug 22 '23 00:08 zicklag