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World Checksum
For troubleshooting determinism failures, it'd be good to have a way to checksum the world. We could do that by having an optional checksum function pointer in our untyped storage, similar to how we have an optional function pointer for cloning non-Copy types.
This was made much more approachable with #132. We'll need to solve #162, but after that we should be able to iterate through the world components and hash all components/resources that have a hash_fn
.