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Fishy Bomberman game made with Rust and Bevy

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Migrate the core gameloop over to [bones](https://github.com/fishfolk/bones) in a similar fashion to how it is done in [jumpy](https://github.com/fishfolk/jumpy).

A:Refactor
P:High

**TODO**: - [x] Implement config file - [x] Default values if not present - [x] Warn on unexpected value - [ ] Serialize Config on change Will close #15

Tracking issue for settings feature. - [ ] #15 - [ ] #17 - [ ] In-game settings menu

tracking

Try some explosion effects when the bombs go off. - [ ] #13 - [ ] #16

tracking

Keep user configurations in some kind of config file that's loaded at startup Probably makes sense to keep this in a consistent configuration directory (e.g. `~/.config` on Linux - see...

Should be able to press ESC or equivalent to open a pause menu with a "Resume Game" and "Main Menu" button.

A:UI

There should be an end screen that appears when only one player is remaining. I'm not sure exactly what this should look like so please write below if you have...

A:UI

The player select screen should have the following functionality: - Four empty cells with a prompt to press a key or controller button. - When a button is pressed, the...

A:UI

Explosion animations are needed for when a bomb goes off! Will look great in Kickstarter video if can be done in time! Specification: - 32x32px tiles - 100ms between frames...

help wanted
A:Art