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Display Region calculation is slightly incorrect when embeded

Open fireclawthefox opened this issue 2 years ago • 0 comments

If the SceneEditor is run in a non-fullscreen frame (as opposed to as it is when run from SceneEditors main), the display region is not correctly calculated on the bottom end.

Also it seems the axis in the top right is a little too high if it's not caused by the display region calculation. Needs investigation.

fireclawthefox avatar Jun 25 '22 14:06 fireclawthefox