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[Bug] Phone Auth timeout is being called immediately after code sent even though phoneAuthTimeoutMs is set to 60 * 1000

Open adityathoutam opened this issue 4 years ago • 5 comments

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.2.6f1
  • Firebase Unity SDK version: 7.1.0
  • Source you installed the SDK: UPM
  • Problematic Firebase Component: Auth
  • Other Firebase Components in use: Auth
  • Additional SDKs you are using: Nothing
  • Platform you are using the Unity editor on: Mac
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the issue here:

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.) Phone Auth is not waiting for code auto retrieval, timeout is being called almost immediately even if timeout is set to 60 * 1000

2021-02-25 13:29:13.670 9331 19612 Info Unity Phone Auth, code sent
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.Sample.Auth.UIHandler:DebugLog(String)
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.Auth.CodeSent:Invoke(String, ForceResendingToken)
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.Auth.<CodeSentHandler>c__AnonStorey2:<>m__0()
2021-02-25 13:29:13.670 9331 19612 Info Unity System.Action:Invoke()
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.ExceptionAggregator:Wrap(Action)
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.AppUtilPINVOKE:PollCallbacks()
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.AppUtil:PollCallbacks()
2021-02-25 13:29:13.670 9331 19612 Info Unity Firebase.Platform.FirebaseHandler:Update()
2021-02-25 13:29:13.670 9331 19612 Info Unity 
2021-02-25 13:29:14.939 9331 20322 Warn FirebaseAuth [SmsRetrieverHelper] Timed out waiting for SMS.
2021-02-25 13:29:14.950 9331 19612 Info Unity Phone Auth, auto-verification timed out
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.Sample.Auth.UIHandler:DebugLog(String)
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.Auth.CodeAutoRetrievalTimeOut:Invoke(String)
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.Auth.<TimeOutHandler>c__AnonStorey3:<>m__0()
2021-02-25 13:29:14.950 9331 19612 Info Unity System.Action:Invoke()
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.ExceptionAggregator:Wrap(Action)
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.AppUtilPINVOKE:PollCallbacks()
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.AppUtil:PollCallbacks()
2021-02-25 13:29:14.950 9331 19612 Info Unity Firebase.Platform.FirebaseHandler:Update()
2021-02-25 13:29:14.950 9331 19612 Info Unity 

Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes What's the issue repro rate? (eg 100%, 1/5 etc) 100% What happened? How can we make the problem occur? Check for Phone Auth and see that timeout is ignored everytime

This could be a description, log/console output, etc.

If you have a downloadable sample project that reproduces the bug you're reporting, you will likely receive a faster response on your issue.

Relevant Code:

// TODO(you): code here to reproduce the problem

adityathoutam avatar Feb 25 '21 08:02 adityathoutam

I just want to make sure: when you ran the sample app, did you first follow the directions in the readme file including the directions for running the sample? If the console is not properly configured to handle phone auth that could cause it to fail.

alexames avatar Feb 26 '21 06:02 alexames

yes I have read and made sure to check with quickstart app and our production app as well which uses Play Store signed SHA keys.

adityathoutam avatar Feb 26 '21 09:02 adityathoutam

Just to clarify, did you enable Phone as sign-in method on your Firebase console?

I was trying quickstart and I did notice that it timed out immediately as well. I'm not sure what changed. Will need to consult with the team.

chkuang-g avatar Mar 05 '21 06:03 chkuang-g

Just to clarify, did you enable Phone as sign-in method on your Firebase console?

I was trying quickstart and I did notice that it timed out immediately as well. I'm not sure what changed. Will need to consult with the team.

Yes Phone is enabled and users are able to enter OTP normally and sign in.

adityathoutam avatar Mar 05 '21 06:03 adityathoutam

Alrighty. I'll ping the team to look into this.

chkuang-g avatar Mar 05 '21 07:03 chkuang-g