K. S. Ernest (iFire) Lee

Results 1116 comments of K. S. Ernest (iFire) Lee

Here's my thoughts on the two Material Case. 1. mesh 1 mat 1 and mesh 2 mat 2 need to be converted to mesh 1 mat 3 and mesh 2...

Debugging winding order and conventions. Do you have an example cube with the positions and the triangle vertex indices?

![image](https://user-images.githubusercontent.com/32321/163880303-e1946c70-9758-480c-b039-d364922dfcc6.png) ![image](https://user-images.githubusercontent.com/32321/163880415-c9a62af4-1f19-4dfe-ac8e-9b6c248c5f5b.png) If I used the meshes from the manifold library I was able to do csg operations, but still working on the mesh import. It crashes on non-manifoldness.

Some fun shapes. ![image](https://user-images.githubusercontent.com/32321/163892738-698a9091-b99a-44a5-9fb3-38b1c33fd584.png)

I posted the changes I used here https://github.com/elalish/manifold/pull/93. Here's a Godot Engine master patched branch https://github.com/V-Sekai/godot/tree/csg-manifold-03.

Notes: 1. Generating CSG nodes is slow on a full character mesh added to a box, but did not run a profiler 2. Can start providing test cases that crash...

[logs_28140.zip](https://github.com/elalish/manifold/files/8513620/logs_28140.zip) [7_Compilation (armv7).txt](https://github.com/elalish/manifold/files/8513629/7_Compilation.armv7.txt) Here are the logs that fail on exceptions.

Posting my test godot project so I can clean up my desktop. [CSG Game Project.zip](https://github.com/elalish/manifold/files/8514295/CSG.Game.Project.zip)

So if I have a random glb I may be possible to test this? Do I need to generate sdfs in some form? What form is that?

I don't think the game industry uses opencl. There seems to be move towards technologies like onnx and vulkan compute.