K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Here's my thoughts on the two Material Case. 1. mesh 1 mat 1 and mesh 2 mat 2 need to be converted to mesh 1 mat 3 and mesh 2...
Debugging winding order and conventions. Do you have an example cube with the positions and the triangle vertex indices?
  If I used the meshes from the manifold library I was able to do csg operations, but still working on the mesh import. It crashes on non-manifoldness.
Some fun shapes. 
I posted the changes I used here https://github.com/elalish/manifold/pull/93. Here's a Godot Engine master patched branch https://github.com/V-Sekai/godot/tree/csg-manifold-03.
Notes: 1. Generating CSG nodes is slow on a full character mesh added to a box, but did not run a profiler 2. Can start providing test cases that crash...
[logs_28140.zip](https://github.com/elalish/manifold/files/8513620/logs_28140.zip) [7_Compilation (armv7).txt](https://github.com/elalish/manifold/files/8513629/7_Compilation.armv7.txt) Here are the logs that fail on exceptions.
Posting my test godot project so I can clean up my desktop. [CSG Game Project.zip](https://github.com/elalish/manifold/files/8514295/CSG.Game.Project.zip)
So if I have a random glb I may be possible to test this? Do I need to generate sdfs in some form? What form is that?
I don't think the game industry uses opencl. There seems to be move towards technologies like onnx and vulkan compute.