Kevin Routley

Results 231 comments of Kevin Routley

See issue #121 where the city status flag includes the state of auto-build mode.

![image](https://user-images.githubusercontent.com/9809727/134267703-a358bddf-83e5-47da-9524-5006be5ab9cf.png)

From the manual: Auto-Production: This is an option available from the City menu. If you choose it, your advisors will automatically decide what unit or improvement this city should produce....

So you're still having the same problem as per the original repo, [issue #507](https://github.com/SWY1985/CivOne/issues/507) ? Does your workaround from that issue help this issue here?

> (I'd still leave the issue open for a usability enhancement for handling corrupt data files.) Absolutely. Here's my ICONPGA.PIC file. There is a 5 byte difference, starting at byte...

Search for all instances of `Message.Error` or "Civilization Note" and determine if they should _not_ be displayed when the setting is off.

The 0/1/2 values from the wiki imply to me that after Gunpowder the cost is 1, then after Combustion, the cost is 2. That doesn't address my question though, which...

Encouraged to do some more research. From [gamefaqs](https://gamefaqs.gamespot.com/pc/564621-sid-meiers-civilization/faqs/1846) , this describes the changes introduced into Civ1.v3 (bolding mine): v3: Once again tried to fix the Advisory Bug, and failed again....

>Probably need to clear the ActiveUnit property of GameMap.cs as soon as city build starts. OK, this won't be sufficient. The ActiveUnit is being updated in the background even if...

I think you're on to something here. If you add a `Console.Writeline()` statement showing the values of movement.X,Y to GameMap.cs just before line 173, you can see that the bitmap...