Kevin Routley
Kevin Routley
In AI.Barbarians.cs, `BarbarianMoveWater`, the message is displayed when the barbarian ship is "visible" to the human player. The units on board the ship may not have necessarily landed.
Ah, your picture is the same scenario as issue #116
Problem must be in BaseUnit.cs, `CanMoveTo()`. Comment from code, bolding added: // Cannot move from a square adjacent to enemy unit to a square adjacent to enemy unit // but...
Microprose: 
Similar issues when drawing the encyclopedia: Civ One:  Microprose:  CivOne is failing to replace pink with "flesh" and something else with black
Initial attempts to fix this have been difficult. The graphic that goes with the page appears to have a palette conflict with the (e.g.) unit icon. I.e. I can set...
Need to check 'civilization destroyed' replay data
Note: two babylonians  I did note that the Babylonians got an "advanced tribe" from a hut in this game. Perhaps that is where the 2d civilization is coming from.
Sure, if SWY had implemented respawn. There is no code in CivOne for respawn, which is why this is a problem.
Getting worse:  Note: there is a TODO in Message.cs / Run() which suggests that AdvisorMessage runs twice. As the "civilization conquered" replay data is established as a side-effect of...